[statedef 114514]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ]
type = statetypeset
trigger1 = ishelper
movetype = I
physics = N
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = HitFallDamage
trigger1 =!ishelper
trigger1 = random%20
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = root,alive
trigger1 = ishelper && parent,id = root,id
var(random%60) = ifelse((gametime%60=[0,29]),2147483647,-2147483647)
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = root,alive
trigger1 = ishelper && parent,id = root,id
fvar(random%40) = ifelse((gametime%60=[0,29]),2147483647,-2147483647)
ignorehitpause = 1

[State ]
type = Varset
triggerall = root,alive
trigger1 = ishelper
var(random%60) = ifelse((gametime%60=[0,29]),2147483647,-2147483647)
ignorehitpause = 1

[State ]
type = Varset
triggerall = root,alive
trigger1 = ishelper
fvar(random%40) = ifelse((gametime%60=[0,29]),2147483647,-2147483647)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,Alive
trigger1 = root,name = "G OROCHI"
projanim = 22177
projid = 1
projremove = 1
projremovetime = 30
projscale = 1.0,1.0
velocity = 0,0
affectteam = b
postype = p1
numhits = 0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage = 0
sparkno = -1
guard.sparkno = -1
p1stateno = ifelse(random<499,169995,49000)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999